Players judge your game in one second, from one small square. Brixwave ranks icons by asking people which one they would actually tap — thousands of times.
Free · no card · one tap with the account you already have
Brixwave never sees your password. Both buttons hand you to Roblox's or Google's own sign-in page, and we only ever receive the account id they send back. An independent tool, not affiliated with or endorsed by Roblox Corporation.
Roblox reports visits, not impressions. A game's visits come from advertising, age, genre and luck — the icon is a small term in that. Train on visits and you learn “popular games look popular”, which is useless to a developer nobody has heard of yet. So we measure the icon on its own.
Two icons, one question: which would you tap? Game names stay hidden, so nobody votes for a brand they already recognise.
Every pair teaches it an ordering, never an absolute number. Winner over loser, and how reliably that holds across voters.
Upload your icon, see where it lands against the pool. Test three versions, ship the one that actually wins.
No model without votes, no votes without visitors. That is the whole problem, and pretending otherwise would waste your time. Right now Brixwave is the voting half: every duel is training data, and the scorer gets built once there is enough of it.
Nothing is charged for today, because there is nothing to charge for yet. This is what the plans are meant to look like once the scorer is real and honestly evaluated.
You can change it any time from the footer.
Below that line the result would be noise, and we would rather say so than ship a score that does not work.