Live Studio injection
Generated instances stream into your open place through the plugin bridge — parented correctly, named correctly, undoable like any other edit.
Brixwave writes production-ready Luau, sources assets from the Toolbox, and assembles the whole thing inside Roblox Studio — brick by brick, while you watch.
Free to start · No credit card · Works with any existing place
Here is the build plan:
Brixwave lives inside Studio. There is no export step, no separate editor, and nothing to reconcile when you are done.
One .rbxmx file dropped into your Roblox Studio plugins folder. Press Connect and your session is paired with your Brixwave account.
Plain language, a screenshot, or both. Brixwave drafts the architecture first so you can approve the plan before anything is written.
Scripts, parts, UI and Toolbox assets land in your place tree in real time. Every change is a normal instance you can edit or undo.
Config separated from logic, server separated from client, every remote in one place. This is a real build, unedited — the same files that land in your Explorer.
Generated files
Config, server, client — separated, so one system can change without touching the others.
--!strict
-- Balance lives here. Nothing below reads a magic number.
return {
Coins = {
PerClick = 1,
RebirthCost = 100,
RebirthMultiplier = 1.5,
},
Save = {
StoreName = "PlayerData_v1",
AutosaveSeconds = 120,
},
}Built for the parts of game development that eat your evenings — the boilerplate, the asset hunting, the wiring.
Generated instances stream into your open place through the plugin bridge — parented correctly, named correctly, undoable like any other edit.
Drop a screenshot of a UI, a reference game, or a sketch. Brixwave reads it and builds against what it sees.
Filtered to free, script-free, sanely-sized assets and ranked by Roblox's own classification — then you pick.
Complex requests come back as a readable build plan first. Approve it, change it, or ask for something else — nothing is written until you say go.
Config, services and controllers as separate files — so one system can change without breaking the rest.
Each build keeps its own thread. Reopen it days later and keep iterating on the same world.
Standard Luau in standard instances. No exploits, no obfuscated payloads, nothing that breaks Roblox's terms.
Fast models for quick iterations, deep-reasoning models for whole systems. Switch mid-conversation without losing your project context.
Compare plansNo. You describe the mechanic and Brixwave writes the Luau. That said, everything it produces is readable, commented code in normal Script and LocalScript instances — so if you do code, you can take over at any point.
No. Brixwave is a regular Studio plugin using the public plugin API. It creates ordinary instances in your place. It does not inject into the client, bypass anti-cheat, or touch anything outside Studio.
They are sent to the model provider you select to produce a response, and stored against your project so you can reopen the thread. See the privacy policy for the full detail.
One generation costs one credit. Free accounts get a monthly allowance; Pro raises it and unlocks the stronger models plus priority in the queue. You can top up at any time.
Yes. Brixwave builds into whatever place you have open. It adds to your tree rather than replacing it, and every change is a standard edit you can undo in Studio.
Sign in with Roblox, install the plugin, and build your first system in the next five minutes.
Free plan · 150 credits a month · No card required